Estandariza la forma de incluir recursos en los binarios de las aplicaciones creadas con PageTop.
77 lines
2.5 KiB
Rust
77 lines
2.5 KiB
Rust
//! This function uses the [static_files](https://docs.rs/static-files/latest/static_files/) library
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//! to embed at compile time a bundle of static files in your binary.
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//!
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//! Just create folder with static resources in your project (for example `static`):
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//!
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//! ```bash
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//! cd project_dir
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//! mkdir static
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//! echo "Hello, world" > static/hello
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//! ```
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//!
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//! Add to `Cargo.toml` the required dependencies:
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//!
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//! ```toml
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//! [build-dependencies]
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//! pagetop-build = { ... }
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//! ```
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//!
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//! Add `build.rs` with call to bundle resources (*guides* will be the magic word in this example):
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//!
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//! ```rust#ignore
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//! fn main() -> std::io::Result<()> {
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//! pagetop_build::bundle_resources("./static", "guides", None)
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//! }
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//! ```
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//!
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//! Optionally, you can pass a function to filter those files into the `./static` folder which
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//! should be excluded in the resources file:
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//!
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//! ```rust#ignore
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//! fn main() -> std::io::Result<()> {
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//! pagetop_build::bundle_resources("./static", "guides", Some(except_css_dir))
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//! }
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//!
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//! fn except_css_dir(p: &Path) -> bool {
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//! if let Some(parent) = p.parent() {
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//! !matches!(parent.to_str(), Some("/css"))
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//! }
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//! true
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//! }
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//! ```
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//!
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//! This will create a file called `guides.rs` in the standard directory
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//! [OUT_DIR](https://doc.rust-lang.org/cargo/reference/environment-variables.html) where all
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//! intermediate and output artifacts are placed during compilation.
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//!
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//! You don't need to access this file, just include it in your project source code and a module
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//! called `resources_guides` will be added. Then simply reference the `bundle_guides` function to
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//! embed the generated HashMap resources collection:
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//!
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//! ```rust#ignore
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//! use pagetop::prelude::*;
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//!
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//! include!(concat!(env!("OUT_DIR"), "/guides.rs"));
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//! static RESOURCES: LazyStatic<HashMapResources> = LazyStatic::new(bundle_guides);
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//! ```
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//!
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//! You can build more than one resources file to compile with your project.
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use std::path::Path;
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pub fn bundle_resources(
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from_dir: &str,
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with_name: &str,
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filtering: Option<fn(p: &Path) -> bool>,
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) -> std::io::Result<()> {
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let mut bundle = static_files::resource_dir(from_dir);
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bundle.with_generated_filename(
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Path::new(std::env::var("OUT_DIR").unwrap().as_str()).join(format!("{}.rs", with_name)),
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);
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bundle.with_module_name(format!("resources_{}", with_name));
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bundle.with_generated_fn(format!("bundle_{}", with_name));
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if let Some(filter_files) = filtering {
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bundle.with_filter(filter_files);
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}
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bundle.build()
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}
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