diff --git a/sites/all/modules/autosave/LICENSE.txt b/sites/all/modules/autosave/LICENSE.txt
new file mode 100644
index 0000000..d159169
--- /dev/null
+++ b/sites/all/modules/autosave/LICENSE.txt
@@ -0,0 +1,339 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ , 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.
diff --git a/sites/all/modules/autosave/README.txt b/sites/all/modules/autosave/README.txt
new file mode 100644
index 0000000..bc0bf49
--- /dev/null
+++ b/sites/all/modules/autosave/README.txt
@@ -0,0 +1,34 @@
+DESCRIPTION
+===========
+The Autosave module automatically saves a node after a period of time. Content types that can be autosaved as well as the
+period of time a node is autosaved, is configurable.
+
+Autosaved nodes are are saved as a snap shot of the form.
+
+NOTE: this version of autosave only works for single form (of selected node type) on a page.
+
+
+DEPENDENCIES
+============
+Includes the jQuery Form Plugin which was downloaded from here: http://dev.jquery.com/browser/trunk/plugins/form/jquery.form.js?format=txt
+
+NOTE: the plugin has been modified to work with Drupal field names
+
+INSTALLATION
+============
+1. Place the "autosave" folder in your "modules" directory (i.e. modules/autosave).
+2. Enable the Autosave module under Administer >> Site building >> Modules.
+3. Under config for a node type select it to use Autosave.
+5. Under Admin -> Site Config -> Autosave enter the period of time before each autosave (in milliseconds).
+
+AUTHOR
+======
+original concept by Edmund Kwok (edmund.kwok [at] insyghtful.com)
+Drupal 6 version and current maintainer: Peter Lindstrom of LiquidCMS
+
+CHANGE LOG
+==========
+- 6.x-2.0 version is a complete re-write to remove dependencies on TinyMCE.
+- this version is now tied to the WYSIWYG module and currently is known to work with FCK, CK and TinyMCE 3.0 editors but requires
+the 6.x-2.x-dev version of WYSIWYG with this patch: http://drupal.org/node/614146#comment-2193764; this patch should be commited soon and will
+eventually be expanded to include other editors.
\ No newline at end of file
diff --git a/sites/all/modules/autosave/autosave.css b/sites/all/modules/autosave/autosave.css
new file mode 100644
index 0000000..d50dba6
--- /dev/null
+++ b/sites/all/modules/autosave/autosave.css
@@ -0,0 +1,74 @@
+#autosave-status {
+ display: none;
+ text-align:left;
+ z-index:99;
+ color:#FFF;
+ background:#37a;
+ position:fixed;
+ width:100%;
+ height: 2em;
+ bottom:0px; right:0px;
+ overflow:hidden;
+}
+
+#autosave-status img .left-arrow{
+ position: absolute;
+ top: -6px;
+ margin-left: 50px;
+}
+
+#autosave-status img .right-arrow{
+ position: absolute;
+ top: -6px;
+ margin-left: 20px;
+}
+
+#autosave-status .arrow {
+ background-color:#66A1CC;
+ border:1px solid #2E516B;
+ color:#2E516B;
+ display:inline;
+ height:15px;
+ margin-left:60px;
+ margin-top:4px;
+ position:absolute;
+ text-align:center;
+ width:15px;
+ line-height:1em;
+}
+
+#autosave-status #right-arrow {
+ margin-left: 80px;
+}
+
+#autosave-status .disabled {
+ background-color: #3174A5;
+}
+
+#autosave-status .enabled:hover {
+ background-color: #B3D0E6;
+ text-decoration: none;
+ cursor: pointer;
+}
+
+#autosave-status #status {
+ margin-left: 5px;
+}
+
+#autosave-status #view a {
+ margin-left: 40px;
+ color: #FFF;
+ text-decoration: underline;
+}
+
+#autosave-status #delete a {
+ margin-left: 20px;
+ color: #FFF;
+ text-decoration: underline;
+}
+
+#autosave-status a {
+ margin-left: 20px;
+ color: #FFF;
+ text-decoration: underline;
+}
diff --git a/sites/all/modules/autosave/autosave.info b/sites/all/modules/autosave/autosave.info
new file mode 100644
index 0000000..509e011
--- /dev/null
+++ b/sites/all/modules/autosave/autosave.info
@@ -0,0 +1,16 @@
+name = Autosave
+description = Saves node edits in the background in case browser dies while editing.
+
+package = Other
+project = autosave
+
+core = 6.x
+
+
+
+; Information added by drupal.org packaging script on 2012-08-06
+version = "6.x-2.11"
+core = "6.x"
+project = "autosave"
+datestamp = "1344266211"
+
diff --git a/sites/all/modules/autosave/autosave.install b/sites/all/modules/autosave/autosave.install
new file mode 100644
index 0000000..93c33b7
--- /dev/null
+++ b/sites/all/modules/autosave/autosave.install
@@ -0,0 +1,63 @@
+configuration settings.', array('@settings' => url('admin/settings/autosave'))));
+}
+
+/**
+ * Implementation of hook_install().
+ */
+function autosave_install() {
+ drupal_install_schema('autosave');
+}
+
+/**
+ * Implementation of hook_uninstall().
+ */
+function autosave_uninstall() {
+ drupal_uninstall_schema('autosave');
+}
+
+/**
+ * Implementation of hook_schema()
+ */
+function autosave_schema() {
+ return array(
+ 'autosaved_forms' => array(
+ 'description' => 'Saves the input (POST) contents of partially filled forms for restoration by the autosave module.',
+ 'fields' => array(
+ 'form_id' => array(
+ 'type' => 'varchar',
+ 'length' => 64,
+ 'not null' => TRUE,
+ ),
+ 'path' => array(
+ 'type' => 'varchar',
+ 'length' => 255,
+ 'not null' => TRUE,
+ ),
+ 'uid' => array(
+ 'type' => 'int',
+ 'length' => 11,
+ 'not null' => TRUE,
+ 'default' => 0,
+ ),
+ 'timestamp' => array(
+ 'type' => 'int',
+ 'length' => 11,
+ 'not null' => TRUE,
+ 'default' => 0,
+ ),
+ 'serialized' => array(
+ 'type' => 'text',
+ 'not null' => TRUE,
+ 'size' => 'big',
+ ),
+ ),
+ 'primary key' => array('form_id', 'path', 'uid'),
+ ),
+ );
+}
diff --git a/sites/all/modules/autosave/autosave.js b/sites/all/modules/autosave/autosave.js
new file mode 100644
index 0000000..73a59a1
--- /dev/null
+++ b/sites/all/modules/autosave/autosave.js
@@ -0,0 +1,130 @@
+var autosaved_form;
+
+if (Drupal.jsEnabled) {
+ $(document).ready(function() {
+ $('body').append('
');
+ autosaved = Drupal.settings.autosave;
+ autosaved_form_id = 'node-form';
+
+ if (autosaved.serialized) {
+ $('#autosave-status #keep').css('display', 'none').css('visibility', 'hidden');
+ $('#autosave-status #view a').click(function() {
+ if ($(this).attr('class') == 'view') {
+ $('#' + autosaved_form_id).formHash(autosaved.serialized);
+ if (Drupal.settings.autosave.wysiwyg && Drupal.wysiwyg) {
+ // need to loop through any WYSIWYG editor fields and update the visible iframe fields with hidden field content
+ for (var instance in Drupal.wysiwyg.instances) {
+ Drupal.wysiwyg.instances[instance].setContent($('#' + instance).val());
+ }
+ }
+
+ //CKEditor support
+ if (typeof(CKEDITOR) != 'undefined' ) {
+ for (var instance in CKEDITOR.instances) {
+ CKEDITOR.instances[instance].setData($('#' + instance).val());
+ }
+ }
+
+ $('#' + autosaved_form_id).focus();
+ $(this).removeClass('view').addClass('reset');
+ $(this).html(Drupal.t('Reset'));
+ $('#autosave-status #view a').attr('title', Drupal.t("Return to Last Saved Version"));
+ $('#autosave-status #keep').css('display', 'inline').css('visibility', 'visible');
+ $('#autosave-status #keep a').html(Drupal.t('Keep'));
+ }
+ else if ($(this).attr('class') == 'reset') {
+ $(this).removeClass('reset').addClass('view');
+ form = document.getElementById(autosaved_form_id);
+ form.reset();
+
+ //CKEditor support
+ if (typeof(CKEDITOR) != 'undefined' ) {
+ for (var instance in CKEDITOR.instances) {
+ CKEDITOR.instances[instance].setData($('#' + instance).val());
+ }
+ }
+
+ $('#autosave-status #keep').css('display', 'none').css('visibility', 'hidden');
+ $(this).html(Drupal.t('View'));
+ }
+ return false;
+ });
+ $('#autosave-status #ignore a').click(function() {
+ $('#autosave-status').fadeOut('slow');
+ form = document.getElementById(autosaved_form_id);
+ form.reset();
+
+ //CKEditor support
+ if (typeof(CKEDITOR) != 'undefined' ) {
+ for (var instance in CKEDITOR.instances) {
+ CKEDITOR.instances[instance].setData($('#' + instance).val());
+ }
+ }
+
+ $('#autosave-status #operations').css('display', 'none').css('visibility', 'hidden');
+ Drupal.attachAutosave();
+ return false;
+ });
+ $('#autosave-status #keep a').click(function() {
+ $('#autosave-status').fadeOut('slow');
+ form = document.getElementById(autosaved_form_id);
+ $('#autosave-status #operations').css('display', 'none').css('visibility', 'hidden');
+ Drupal.attachAutosave();
+ return false;
+ });
+ $('#autosave-status #status').html(Drupal.t('This form was autosaved on @date', {'@date' : autosaved.saved_date}));
+ $('#autosave-status').slideDown();
+ }
+ // There are no autosaved forms, continue with autosave.
+ else {
+ Drupal.attachAutosave();
+ }
+ });
+}
+
+Drupal.saveForm = function() {
+ if (Drupal.settings.autosave.wysiwyg && Drupal.wysiwyg) {
+ // need to loop through any WYSIWYG editor fields and update the real (hidden) text fields before saving
+ for (var instance in Drupal.wysiwyg.instances) {
+ if (Drupal.wysiwyg.instances[instance].editor != 'none') {
+ var content = Drupal.wysiwyg.instances[instance].getContent();
+ $('#' + instance).val(content);
+ }
+ }
+ }
+
+ //CKEditor support
+ if (typeof(CKEDITOR) != 'undefined') {
+ for (var instance in CKEDITOR.instances) {
+ CKEDITOR.instances[instance].updateElement();
+ }
+ }
+
+ var serialized = $('#node-form').formHash();
+ serialized['autosave_path'] = Drupal.settings.autosave.autosave_path;
+ $.ajax({
+ url: Drupal.settings.autosave.url,
+ type: "POST",
+ dataType: "xml/html/script/json",
+ data: serialized,
+ complete: function(XMLHttpRequest, textStatus) {
+ if (!Drupal.settings.autosave.hidden) Drupal.displaySaved();
+ Drupal.attachAutosave();
+ }
+ });
+}
+
+Drupal.attachAutosave = function() {
+ setTimeout('Drupal.saveForm()', Drupal.settings.autosave.period * 1000);
+}
+
+Drupal.displaySaved = function() {
+ $('#autosave-status #status').html(Drupal.t('Form autosaved.'));
+ $('#autosave-status #operations').css('display', 'none').css('visibility', 'hidden');
+ $('#autosave-status').slideDown();
+ setTimeout("$('#autosave-status').fadeOut('slow')", 3000);
+}
+
diff --git a/sites/all/modules/autosave/autosave.module b/sites/all/modules/autosave/autosave.module
new file mode 100644
index 0000000..ab8bbae
--- /dev/null
+++ b/sites/all/modules/autosave/autosave.module
@@ -0,0 +1,217 @@
+'. t('The autosave module automatically saves a form after a period of time.') .'
';
+ break;
+ }
+ return $output;
+}
+
+/**
+ * Implementation of hook_menu().
+ */
+function autosave_menu() {
+ $items['autosave/handler/%'] = array(
+ 'title' => 'Autosave save',
+ 'page callback' => 'autosave_save',
+ 'access callback' => 'autosave_save_access',
+ 'type' => MENU_CALLBACK,
+ );
+
+ $items['admin/settings/autosave'] = array(
+ 'title' => 'Autosave',
+ 'description' => 'Configure autosave settings.',
+ 'page callback' => 'drupal_get_form',
+ 'page arguments' => array('autosave_admin_settings'),
+ 'access arguments' => array('administer nodes'),
+ );
+ return $items;
+}
+
+/**
+ * Access callback for the form save menu callback.
+ *
+ *
+ * For security reasons, we need to confirm that the user would have access
+ * to the page where the form lives in the first place. If they don't, they
+ * should not be able to access its saved version. We also check that the
+ * form's token is correct to avoid CSRF attacks.
+ *
+ * Because the form data is not available to us, the only way we can access
+ * the path is by checking $_POST directly. Sux.
+ *
+ * @return boolean
+ * True if this user should have access to save this form, false otherwise.
+*/
+function autosave_save_access() {
+ $path = trim($_POST['autosave_path'], '/');
+ $menu_item = menu_get_item($path);
+
+ $token = isset($_POST['form_token'], $_POST['form_id']) && drupal_valid_token($_POST['form_token'], $_POST['form_id']);
+ $menu = isset($menu_item['access']) ? $menu_item['access'] : FALSE;
+ return $token && $menu;
+}
+
+/**
+ * Menu callback; return the autosave module settings form.
+ */
+function autosave_admin_settings() {
+ $form['autosave_period'] = array(
+ '#type' => 'textfield',
+ '#title' => t('Autosave after this amount seconds has passed'),
+ '#default_value' => variable_get('autosave_period', 10),
+ );
+
+ $form['autosave_hidden'] = array(
+ '#prefix' => '
',
+ '#type' => 'checkbox',
+ '#title' => t('Run in stealth mode'),
+ '#description' => t('If this check box is selected no popup will appear notifying user that the form has been autosaved.'),
+ '#default_value' => variable_get('autosave_hidden', 0),
+ '#suffix' => "
",
+ );
+
+ return system_settings_form($form);
+}
+
+/**
+ * Implementation of hook_form_alter() for node_type_form
+ */
+function autosave_form_node_type_form_alter(&$form, $form_state) {
+ $form['workflow']['autosave'] = array(
+ '#type' => 'checkbox',
+ '#title' => t('Enable Autosave to add/edit forms for this node type'),
+ '#default_value' => variable_get('autosave_'. $form['#node_type']->type, 0),
+ '#description' => t('Check this box to enable Autosave for this node type.')
+ );
+}
+
+/**
+ * Implementation of hook_form_alter().
+ */
+function autosave_form_alter(&$form, &$form_state, $form_id) {
+ global $user;
+ $path = $_GET['q'];
+
+ if (stristr($form_id, '_node_form') && arg(0) != 'admin') {
+
+ // check if this content_type has the autosave function enabled and make sure it's a node edit or add form
+ if ((variable_get('autosave_'. $form['type']['#value'], 0))) {
+ drupal_add_js(AUTOSAVE_PATH .'/autosave.js');
+ drupal_add_js(AUTOSAVE_PATH .'/jquery.field.js');
+ drupal_add_css(AUTOSAVE_PATH .'/autosave.css');
+
+ // if WYSIWYG module is enabled; lets let JS know this
+ if (module_exists('wysiwyg')) $settings['autosave']['wysiwyg'] = 1;
+ else $settings['autosave']['wysiwyg'] = 0;
+
+ // add security token
+ $token = drupal_get_token($form_id);
+
+ $settings['autosave']['url'] = url('autosave/handler/' . $token);
+ $settings['autosave']['period'] = variable_get('autosave_period', 10);
+ $settings['autosave']['autosave_path'] = $path;
+ $settings['autosave']['hidden'] = variable_get('autosave_hidden', 0);
+
+ // If an autosaved version of the form exists, make it available via javascript.
+ if ($autosaved_form = autosave_get_autosaved_form($form_id, $path, $user->uid)) {
+ //$autosaved_form_id = $form['type']['#value'] ? $form['type']['#value'] .'_node_form' : 'node_form';
+ $settings['autosave'] = array_merge($settings['autosave'], array(
+ 'serialized' => unserialize($autosaved_form['serialized']),
+ 'saved_date' => format_date($autosaved_form['timestamp'], 'medium'),
+ ));
+ }
+ drupal_add_js($settings, 'setting');
+ }
+ }
+}
+
+/**
+ * Menu callback; autosaves the node.
+ */
+function autosave_save() {
+ global $user;
+ $path = $_POST['autosave_path'];
+ $form_id = $_POST['form_id'];
+
+ // Not all variables need to be serialized.
+ // - for Drupal 6 version need to remove op and form_build_id
+ unset($_POST['autosave_path'], $_POST['op'], $_POST['form_build_id']);
+ $serialized = serialize($_POST);
+
+ // check if node has just been saved - if it has then it's because AS ajax fired off as user was submitting
+ // if it had just been submitted - no need to AS now
+ // - easy to figure out if we are submitting an edit to existing node
+ // - little harder if we have just added a node
+ $path_args = explode("/", $path);
+
+ // update case
+ if (is_numeric($path_args[1])) {
+ $submitted = node_load($path_args[1]);
+ }
+
+ // add case
+ else {
+ $submitted->changed = db_result(db_query("SELECT created FROM {node} WHERE uid = %d and type = '%s' ORDER BY created DESC LIMIT 1", $user->uid, str_replace("-", "_", $path_args[2])));
+ }
+
+ if (!$submitted || (time() - $submitted->changed) > 10) {
+ // Currently, each user can have only one autosave form at a particular path.
+ db_query("DELETE FROM {autosaved_forms} WHERE form_id = '%s' AND path = '%s' AND uid = %d", $form_id, $path, $user->uid);
+ db_query("INSERT INTO {autosaved_forms} (form_id, path, uid, timestamp, serialized) VALUES ('%s', '%s', %d, %d, '%s')", $form_id, $path, $user->uid, time(), $serialized);
+ }
+
+ exit();
+}
+
+/**
+ * Get the autosaved form at a particular path for a user.
+ *
+ * @param string $form_id
+ * The form_id of the form.
+ * @param string $path
+ * The the internal Drupal path where the form is located
+ * @param string $uid
+ * Drupal UID of the user
+ * @return
+ * An array containing the serialized values of the autosaved form and the timestamp of when the form was autosaved.
+ */
+function autosave_get_autosaved_form($form_id, $path, $uid) {
+ $result = db_query("SELECT form_id, serialized, timestamp FROM {autosaved_forms} WHERE form_id = '%s' AND path = '%s' AND uid = %d", $form_id, $path, $uid);
+
+ while ($data = db_fetch_object($result)) {
+ $form['serialized'] = $data->serialized;
+ $form['timestamp'] = $data->timestamp;
+ }
+ return $form;
+}
+
+/**
+ * Implementation of hook_nodeapi().
+ *
+ * Delete autosave table entry on successful submit (add or update) of node
+ *
+ */
+function autosave_nodeapi(&$node, $op, $a3 = NULL, $a4 = NULL) {
+ if ($op == 'presave') {
+ // we remove ALL edits for that page (not just the users) to avoid:
+ // - user1 asaves but doesnt submit
+ // - user2 edits same node and submits
+ // - user1 comes back to edit -> user1 SHOULD lose edits since user2 has precedence
+ db_query("DELETE FROM {autosaved_forms} WHERE form_id = '%s' AND path = '%s'", $node->form_id, $_GET['q']);
+ }
+}
diff --git a/sites/all/modules/autosave/jquery.field.js b/sites/all/modules/autosave/jquery.field.js
new file mode 100644
index 0000000..1d20218
--- /dev/null
+++ b/sites/all/modules/autosave/jquery.field.js
@@ -0,0 +1,670 @@
+
+/*
+ * jQuery Field Plug-in
+ *
+ * Copyright (c) 2007 Dan G. Switzer, II
+ *
+ * Dual licensed under the MIT and GPL licenses:
+ * http://www.opensource.org/licenses/mit-license.php
+ * http://www.gnu.org/licenses/gpl.html
+ *
+ * Revision: 8
+ * Version: 0.7-mod
+ *
+ * NOTES: The getValue() and setValue() methods are designed to be
+ * executed on single field (i.e. any field that would share the same
+ * "name" attribute--a single text box, a group of checkboxes or radio
+ * elements, etc.)
+ *
+ * Revision History
+ *
+ * v0.7a-mod
+ * - plindstrom: change all "@name" to just "name" to be compatible with jquery 1.3 (seems to still be compatible with jq 1.2 as well)
+ *
+ * v0.7-mod
+ * - Modified slightly by Edmund Kwok to work with Drupal's autosave.module. Refer to $.formHash().
+ *
+ * v0.7
+ * - Added tabIndex related function (getTabIndex, moveNext, movePrev, moveIndex)
+ *
+ * v0.6
+ * - Fixed bug in the $.formHash() where the arrayed form elements would
+ * not correctly report their values.
+ * - Added the $.createCheckboxRange() which allow you to select multiple
+ * checkbox elements by doing a [SHIFT] + click.
+ *
+ * v0.5
+ * - Added $.limitSelection() method for limiting the number of
+ * selection in a select-multiple of checkbox array.
+ *
+ * v0.4.1
+ * - Moved $.type and $.isType into private functions
+ * - Rewrote $type() function to use instanceof operator
+ *
+ * v0.4
+ * - Added the formHash() method
+ *
+ * v0.3
+ * - First public release
+ *
+*/
+(function($){
+
+ // set the defaults
+ var defaults = {
+ // use a comma as the string delimiter
+ delimiter: ",",
+ // for methods that could return either a string or array, decide default behavior
+ useArray: false
+ }
+
+ // set default options
+ $.Field = {
+ version: "0.7",
+ setDefaults: function(options){
+ $.extend(defaults, options);
+ }
+ }
+
+
+ /*
+ * jQuery.fn.fieldArray()
+ *
+ * returns either an array of values or a jQuery object
+ *
+ * NOTE: This *MAY* break the jQuery chain
+ *
+ * Examples:
+ * $("input[name='name']").fieldArray();
+ * > Gets the current value of the name text element
+ *
+ * $("input[name='name']").fieldArray(["Dan G. Switzer, II"]);
+ * > Sets the value of the name text element to "Dan G. Switzer, II"
+ *
+ * $("select[name='state']").fieldArray();
+ * > Gets the current value of the state text element
+ *
+ * $("select[name='state']").setValue(["OH","NY","CA"]);
+ * > Sets the selected value of the "state" select element to OH, NY and CA
+ *
+ */
+ // this will set/get the values for a field based upon and array
+ $.fn.fieldArray = function(v){
+ var t = $type(v);
+
+ // if no value supplied, return an array of values
+ if( t == "undefined" ) return getValue(this);
+
+ // convert the number/string into an array
+ if( t == "string" || t == "number" ){
+ v = v.toString().split(defaults.delimiter);
+ t = "array";
+ }
+
+ // set the value -- doesn't break the chaing
+ if( t == "array" ) return setValue(this, v);
+
+ // if we don't know what do to, don't break the chain
+ return this;
+ }
+
+ /*
+ * jQuery.fn.getValue()
+ *
+ * returns String - a comma delimited list of values for the field
+ *
+ * NOTE: Breaks the jQuery chain, since it returns a string.
+ *
+ * Examples:
+ * $("input[name='name']").getValue();
+ * > This would return the value of the name text element
+ *
+ * $("select[name='state']").getValue();
+ * > This would return the currently selected value of the "state" select element
+ *
+ */
+ // the getValue() method -- break the chain
+ $.fn.getValue = function(){
+ // return the values as a comma-delimited string
+ return getValue(this).join(defaults.delimiter);
+ }
+
+ /*
+ * getValue()
+ *
+ * returns Array - an array of values for the field
+ *
+ */
+ // the getValue() method -- break the chain
+ var getValue = function(jq){
+ var v = [];
+
+ jq.each(
+ function (lc){
+ // get the current type
+ var t = getType(this);
+
+ switch( t ){
+ case "checkbox": case "radio":
+ // if the checkbox or radio element is checked
+ if( this.checked ) v.push(this.value);
+ break;
+
+ case "select":
+ if( this.type == "select-one" ){
+ v.push( (this.selectedIndex == -1) ? "" : getOptionVal(this[this.selectedIndex]) );
+ } else {
+ // loop through all element in the array for this field
+ for( var i=0; i < this.length; i++ ){
+ // if the element is selected, get the selected values
+ if( this[i].selected ){
+ // append the selected value, if the value property doesn't exist, use the text
+ v.push(getOptionVal(this[i]));
+ }
+ }
+ }
+ break;
+
+ case "text":
+ v.push(this.value);
+ break;
+ }
+ }
+ );
+
+ // return the values as an array
+ return v;
+ }
+
+ /*
+ * setValue()
+ *
+ * returns jQuery object
+ *
+ * NOTE: This does *NOT* break the jQuery chain
+ *
+ * Examples:
+ * $("input[name='name']").setValue("Dan G. Switzer, II");
+ * > Sets the value of the name text element to "Dan G. Switzer, II"
+ *
+ * $("select[name='state']").setValue("OH");
+ * > Sets the selected value of the "state" select element to "OH"
+ *
+ */
+ // the setValue() method -- does *not* break the chain
+ $.fn.setValue = function(v){
+ // f no value, set to empty string
+ return setValue(this, (!v ? [""] : v.toString().split(defaults.delimiter)));
+ }
+
+ /*
+ * setValue()
+ *
+ * returns jQuery object
+ *
+ */
+ // the setValue() method -- does *not* break the chain
+ var setValue = function(jq, v){
+
+ jq.each(
+ function (lc){
+ var t = getType(this), x;
+
+ switch( t ){
+ case "checkbox": case "radio":
+ if( valueExists(v, this.value) ) this.checked = true;
+ else this.checked = false;
+ break;
+
+ case "select":
+ var bSelectOne = (this.type == "select-one");
+ var bKeepLooking = true; // if select-one type, then only select the first value found
+ // loop through all element in the array for this field
+ for( var i=0; i < this.length; i++ ){
+ x = getOptionVal(this[i]);
+ bSelectItem = valueExists(v, x);
+ if( bSelectItem ){
+ this[i].selected = true;
+ // if a select-one element
+ if( bSelectOne ){
+ // no need to look farther
+ bKeepLooking = false;
+ // stop the loop
+ break;
+ }
+ } else if( !bSelectOne ) this[i].selected = false;
+ }
+ // if a select-one box and nothing selected, then try to select the default value
+ if( bSelectOne && bKeepLooking ){
+ this[0].selected = true;
+ }
+ break;
+
+ case "text":
+ this.value = v.join(defaults.delimiter);
+ break;
+ }
+
+ }
+ );
+
+ return jq;
+ }
+
+ /*
+ * jQuery.fn.formHash()
+ *
+ * returns either an hash table of form fields or a jQuery object
+ *
+ * NOTE: This *MAY* break the jQuery chain
+ *
+ * Examples:
+ * $("#formName").formHash();
+ * > Returns a hash map of all the form fields and their values
+ *
+ * $("#formName").formHash({"name": "Dan G. Switzer, II", "state": "OH"});
+ * > Returns the jQuery chain and sets the fields "name" and "state" with
+ * > the values "Dan G. Switzer, II" and "OH" respectively.
+ *
+ */
+ // the formHash() method -- break the chain
+ $.fn.formHash = function(inHash){
+ var bGetHash = (arguments.length == 0);
+ // create a hash to return
+ var stHash = {};
+
+ // run the code for each form
+ this.filter("form").each(
+ function (){
+ // get all the form elements
+ var els = this.elements, el, n, stProcessed = {}, jel;
+ // loop through the elements and process
+ for( var i=0, elsMax = els.length; i < elsMax; i++ ){
+ el = els[i], n = el.name;
+
+ // Avoid submit buttons; Drupal forms with two submit buttons (eg Submit and Cancel) usually has the same name - op.
+ // These buttons will then have same names when value is set.
+ if (el.type == 'submit') {
+ continue;
+ }
+
+ // if the element doesn't have a name, then skip it
+ if( !n || stProcessed[n] ) continue;
+
+ // create a jquery object to the current named form elements
+ var jel = $(el.tagName.toLowerCase() + "[name='"+n+"']", this);
+
+ // if we're getting the values, get them now
+ if( bGetHash ){
+ stHash[n] = jel[defaults.useArray ? "fieldArray" : "getValue"]();
+ // if we're setting values, set them now
+ } else {
+ if(!!inHash[n] ){
+ jel[defaults.useArray ? "fieldArray" : "setValue"](inHash[n]);
+ }
+ else {
+ // Deal with Drupal form elements with square brackets in their name (eg field_name[key]).
+ var value=null;
+ n = n.replace(/\[/g,','); n = n.replace(/\]/g,',');
+ keys = n.split(",");
+ if (keys.length > 1) {
+ for (var key in keys) {
+ if (keys[key]) {
+ if (!value) value = inHash[keys[key]];
+ else value = value[keys[key]];
+ }
+ }
+ }
+ jel[defaults.useArray ? "fieldArray" : "setValue"](value);
+ }
+ }
+ stProcessed[n] = true;
+ }
+ }
+ );
+
+ // if getting a hash map return it, otherwise return the jQuery object
+ return (bGetHash) ? stHash : this;
+ }
+
+ /*
+ * jQuery.fn.autoAdvance()
+ *
+ * Finds all text-based input fields and makes them autoadvance to the next
+ * fields when they've met their maxlength property.
+ *
+ *
+ * Examples:
+ * $("#form").autoAdvance();
+ * > When a field reaches it's maxlength attribute value, it'll advance to the
+ * > next field in the form's tabindex.
+ *
+ */
+ // the autoAdvance() method
+ $.fn.autoAdvance = function(){
+ return this.find(":text,:password,textarea").bind(
+ "keyup",
+ function (e){
+ var
+ // get the field
+ $field = $(this),
+ // get the maxlength for the field
+ iMaxLength = parseInt($field.attr("maxlength"), 10);
+
+ // if the user tabs to the field, exit event handler
+ // this will prevent movement if the field is already
+ // field in with the max number of characters
+ if( isNaN(iMaxLength) || ("|9|16|37|38|39|40|".indexOf("|" + e.keyCode + "|") > -1) ) return true;
+
+ // if the value of the field is greater than maxlength attribute,
+ // then move the focus to the next field
+ if( $field.getValue().length >= $field.attr("maxlength") ){
+ // move to the next field and select the existing value
+ $field.moveNext().select();
+ }
+ }
+ );
+ }
+
+ /*
+ * jQuery.fn.moveNext()
+ *
+ * places the focus in the next form field. if the field element is
+ * the last in the form array, it'll return to the top.
+ *
+ * returns a jQuery object pointing to the next field element
+ *
+ * NOTE: if the selector returns multiple items, the first item is used.
+ *
+ *
+ * Examples:
+ * $("#firstName").moveNext();
+ * > Moves the focus to the next form field found after firstName
+ *
+ */
+ // the moveNext() method
+ $.fn.moveNext = function(){
+ return this.moveIndex("next");
+ }
+
+ /*
+ * jQuery.fn.movePrev()
+ *
+ * places the focus in the previous form field. if the field element is
+ * the first in the form array, it'll return to the last element.
+ *
+ * returns a jQuery object pointing to the previos field element
+ *
+ * NOTE: if the selector returns multiple items, the first item is used
+ *
+ * Examples:
+ * $("#firstName").movePrev();
+ * > Moves the focus to the next form field found after firstName
+ *
+ */
+ // the movePrev() method
+ $.fn.movePrev = function(){
+ return this.moveIndex("prev");
+ }
+
+ /*
+ * jQuery.fn.moveIndex()
+ *
+ * Places the tab index into the specified index position
+ *
+ * returns a jQuery object pointing to the previos field element
+ *
+ * NOTE: if the selector returns multiple items, the first item is used
+ *
+ * Examples:
+ * $("#firstName").movePrev();
+ * > Moves the focus to the next form field found after firstName
+ *
+ */
+ // the moveIndex() method
+ $.fn.moveIndex = function(i){
+ // get the current position and elements
+ var aPos = getFieldPosition(this);
+
+ // if a string option has been specified, calculate the position
+ if( i == "next" ) i = aPos[0] + 1; // get the next item
+ else if( i == "prev" ) i = aPos[0] - 1; // get the previous item
+
+ // make sure the index position is within the bounds of the elements array
+ if( i < 0 ) i = aPos[1].length-1;
+ else if( i >= aPos[1].length ) i = 0;
+
+ return $(aPos[1][i]).trigger("focus");
+ }
+
+ /*
+ * jQuery.fn.getTabIndex()
+ *
+ * gets the current tab index of the first element found in the selector
+ *
+ * NOTE: if the selector returns multiple items, the first item is used
+ *
+ * Examples:
+ * $("#firstName").getTabIndex();
+ * > Gets the tabIndex for the firstName field
+ *
+ */
+ // the getTabIndex() method
+ $.fn.getTabIndex = function(){
+ // return the position of the form field
+ return getFieldPosition(this)[0];
+ }
+
+ var getFieldPosition = function (jq){
+ var
+ // get the first matching field
+ $field = jq.filter("input select textarea").get(0),
+ // store items with a tabindex
+ aTabIndex = [],
+ // store items with no tabindex
+ aPosIndex = []
+ ;
+
+ // if there is no match, return 0
+ if( !$field ) return [-1, []];
+
+ // make a single pass thru all form elements
+ $.each(
+ $field.form.elements,
+ function (i, o){
+ if( o.tagName != "FIELDSET" && !o.disabled ){
+ if( o.tabIndex > 0 ){
+ aTabIndex.push(o);
+ } else {
+ aPosIndex.push(o);
+ }
+ }
+ }
+ );
+
+ // sort the fields that had tab indexes
+ aTabIndex.sort(
+ function (a, b){
+ return a.tabIndex - b.tabIndex;
+ }
+ );
+
+ // merge the elements to create the correct tab position
+ aTabIndex = $.merge(aTabIndex, aPosIndex);
+
+ for( var i=0; i < aTabIndex.length; i++ ){
+ if( aTabIndex[i] == $field ) return [i, aTabIndex];
+ }
+
+ return [-1, aTabIndex];
+ }
+
+ /*
+ * jQuery.fn.limitSelection()
+ *
+ * limits the number of items that can be selected
+ *
+ * Examples:
+ * $("input:checkbox").limitSelection(3);
+ * > No more than 3 items can be selected
+ *
+ * $("input:checkbox").limitSelection(2, errorCallback, successCallback);
+ * > Limits the selection to 2 items and runs the callback function when
+ * > more than 2 items have been selected.
+ *
+ * NOTE: Current when a "select-multiple" option undoes the selection,
+ * it selects the first 3 options in the array--which isn't necessarily
+ * the first 3 options the user selected. This is not the most desired
+ * behavior.
+ *
+ */
+ $.fn.limitSelection = function(n, _e, _s){
+ var self = this;
+ // define the callback actions
+ var cb_onError = (!!_e) ? _e : function (n){ alert("You can only select a maximum a of " + n + " items."); return false; };
+ var cb_onSuccess = (!!_s) ? _s : function (n){ return true; };
+
+ var getCount = function (el){
+ if( el.type == "select-multiple" ) return $("option:selected", self).length;
+ else if( el.type == "checkbox" ) return self.filter(":checked").length;
+ return 0;
+ }
+
+ var undoSelect = function (){
+ // reduce selection to n items
+ setValue(self, getValue(self).slice(0, n));
+ // do callback
+ return cb_onError(n, self);
+ }
+
+ self.bind(
+ (!!self[0] && self[0].type == "select-multiple") ? "change" : "click",
+ function (){
+ if( getCount(this) > n ){
+ // run callback, it must return false to prevent action
+ return (this.type == "select-multiple") ? undoSelect() : cb_onError(n, self);
+ }
+ cb_onSuccess(n, self);
+ return true;
+ }
+ );
+ return this;
+ }
+
+ /*
+ * jQuery.fn.createCheckboxRange()
+ *
+ * limits the number of items that can be selected
+ *
+ * Examples:
+ * $("input:checkbox").createCheckboxRange();
+ * > Allows a [SHIFT] + mouseclick to select all the items from the last
+ * > checked checkmark to the current checkbox.
+ *
+ */
+ $.fn.createCheckboxRange = function(){
+ var iLastSelection = 0, me = this;
+
+ // this finds the position of the current element in the array
+ var findArrayPos = function (el){
+ var pos = -1;
+ $("input[name='"+me[0].name+"']").each(
+ function (i){
+ if( this == el ){
+ pos = i;
+ return false;
+ }
+ }
+ );
+
+ return pos;
+ }
+
+ this.each(
+ function (lc){
+ // only perform this action on checkboxes
+ if( this.type != "checkbox" ) return false;
+ var self = this;
+
+ var updateLastCheckbox = function (e){
+ iLastSelection = findArrayPos(e.target);
+ }
+
+ var checkboxClicked = function (e){
+ var bSetChecked = this.checked, current = findArrayPos(e.target), iHigh, iLow;
+ // if we don't detect the keypress, exit function
+ if( !e.shiftKey ) return;
+
+ // figure out which is the highest and which is the lowest value
+ if( iLastSelection > current ){
+ iHigh = iLastSelection;
+ iLow = current-1;
+ } else {
+ iHigh = current;
+ iLow = iLastSelection-1;
+ }
+
+ $("input[name='"+self.name+"']:gt("+iLow+"):lt("+iHigh+")").attr("checked", bSetChecked ? "checked" : "");
+ }
+
+ $(this)
+ // unbind the events so we can re-run the createCheckboxRange() plug-in for dynamicall created elements
+ .unbind("blur", updateLastCheckbox)
+ .unbind("click", checkboxClicked)
+
+ // bind the functions
+ .bind("blur", updateLastCheckbox)
+ .bind("click", checkboxClicked)
+ ;
+
+ return true;
+ }
+ );
+ }
+
+ // determines how to process a field
+ var getType = function (el){
+ var t = el.type;
+
+ switch( t ){
+ case "select": case "select-one": case "select-multiple":
+ t = "select";
+ break;
+ case "text": case "hidden": case "textarea": case "password": case "button": case "submit": case "submit":
+ t = "text";
+ break;
+ case "checkbox": case "radio":
+ t = t;
+ break;
+ }
+ return t;
+ }
+
+ // gets the value of a select element
+ var getOptionVal = function (el){
+ return jQuery.browser.msie && !(el.attributes['value'].specified) ? el.text : el.value;
+ }
+
+ // checks to see if a value exists in an array
+ var valueExists = function (a, v){
+ return ($.inArray(v, a) > -1);
+ }
+
+ // correctly gets the type of an object (including array/dates)
+ var $type = function (o){
+ var t = (typeof o).toLowerCase();
+
+ if( t == "object" ){
+ if( o instanceof Array ) t = "array";
+ else if( o instanceof Date ) t = "date";
+ }
+ return t;
+ }
+
+ // checks to see if an object is the specified type
+ var $isType = function (o, v){
+ return ($type(o) == String(v).toLowerCase());
+ }
+
+})(jQuery);
+